immersive jewelry sse mcm

Extract the archive and paste WICO - Immersive People.bsa in the WICO - Windsong Immersive Character Overhaul mod folder, overwriting when asked. 4200 jewelry pieces. Now when you craft a circlet or torc, the weight in your inventory will not change at all. Ebony slim imperial rings were using wrong slot 55. Corrected recipes for four breton peridot rings of different metal types that produced 4 ring types. Moved Newmiller chokers from 35 and 50 to slot 51. #43746895 is also a reply to the same post. 1.05 . The recipe to cut a thirty carat garnet down to ten carat garnets incorrectly called for thirty carat onyx in order to appear in the menu. The base meshes of this mod were created by numerous artists from the Nexus, so their useage is dependent on what belongs to each of them. Leather has been added to enchantment bonuses for fortify sneak. The Petrovich Silver Onyx Diadem had ruby textures when appearing on males. Readme file added. Add diversity with 4200 jewelry variants distributed across culture-specific leveled lists for races and dungeons. Ive tried messing around with priorities and load orders and havent been able to find a way to fix it. Changed the improperly named Newmiller "Rondelle Pendeloque" earrings to "Briolette" earrings. Corrected several mismatched recipe entries - eg iron as recipe for elven checkerboard circlet, garnet as recipe for amethyst circlet, etc. 03 Dec 2016, 7:41PM | Action by: Forteverum. 254 FE 49 Dr_Bandolier_CCOR_Patch.esp. Changed naming of "Cabochon Leather Chokers" to "Neckbands" because they actually sat low and used slot 45, whereas other chokers sit above, don't clip, and use slot 51. NPCs seem … Page 312 of 394 - Immersive Jewelry - posted in File topics: In response to post #43731740. Swap any of 1700 rings or bracelets to the left hand and back instantly via right click-even player enchanted and named ones. Reweighted EVERY circlet and torc to match its source components. Useful crafting materials added to aetherium forge. Deleted the duplicate triple topaz oval pearl jhoomar recipe that called for amethysts. 03 Dec 2016, 7:35PM | Action by: Forteverum. Changed value and recipe of jewelled Dibella statue to reflect value of gold Dibella statue. It's also scripted, so it works for rings and amulets added by other mods. Corrected the black mesh on the loop at the top of sapphire and topaz gold dragon wing medallions. All signet rings (Medes, Silverbloods) will appear on slot 40 on one of their hands (tail slot). Corrected typo in Archidoxis "from this is (ARE) established their harmonious cycles". The glass topaz kite ring had a blue stone. Rings from Humannature66 now are crafted with eighth shanks instead of quarters. Sneak enchant form using quicksilver topaz spider fixed to reflect this in name. Aeterna rings and Favoredsoul rings should now appear at the forge. Updated pearl encrusted clothing to contain diamonds (which, on closer look, they do. Added unique mesh for Necromancer's Amulet (to be different from gem variant "skull amulets"). Equipment Slot 52 Problems (CCOR - Bandoliers and Armours) - posted in Skyrim Mod Troubleshooting: Hello Nexus Community, after a long time not playing Oldrim, i decided to reinstall it again. This can be read about in the article on the original Immersive Jewelry. Swap any of 1700 rings or bracelets to the left hand and back instantly via right cli Immersive Jewelry does have some expensive stuff you are able to craft, so that might be it. Gold and Silver Bezel Sapphire Trilliant Necklaces had extra slot 45 checked. Recipe for copper slim bracelet created copper thick, fixed. 254 FE 46 Cloaks_CCOR_Patch.esp. Vanilla amulets updated to show on modded races. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. PC SSE - Mod; SOLVED. Quicksilver has been added to positive metals for fortify health regen. 1. share. Immersive Jewelry Started by Site Bot , ... On the right pane, under Immersive Jewlery.esp, all the way on the bottom, you will see Weight set to 0.010000 6) Change it to all zeros and you make the weight zero. Created new ground object meshes for drake jewelry and vampire jewelled cuirass and jeweled wings. Created different metal variations of Jewelcraft elven circlet, added to leveled lists. Adjusted unique orichalcum sample from Riften quest to match regular orichalcum. Resident poster. 01 Dec 2016, 4:02AM. Add diversity with 4200 jewelry variants distributed across culture-specific leveled lists for races and dungeons. Slim Imperial Silver Diamond Dahlia was actually gold. Corrected incorrect texture on Petrovich silver onyx heart ring. Quicksilver has been added to soul trap enchantment bonuses. Load after Patchus Maximus.esp. Garnet cabochon ancient silver nord ring was incorrectly flagged for the hair slot. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Changed quicksilver headplate and all weighty circlets to light armor, if anything. Dragon bone bits recipe moved to smelter. Jewelry Collections:Severus- Severus Collection JewelryLautasantenni - Expanded Jewelry CraftingPetrovich - UNP JewelryGamwich - Engagement RingsYuril - Yuril Rings HQAeterna - Aeterna RingsJen246801 - Jen's HD RingsZZJay - KD Circlets RedoneJohnskyrim - HD Armored CircletsNewmiller - Newmiller JewelleryCleanz0r - TorcsJacknifelee- Velvet CloaksSaerileth - Gemling Queen JewelryPfaffendril - Jewels of the NordMr. Redguard cuffs are also invisible on my char. +Hunterborn MCM CACO +Hunterborn SE MCM +Gray Cowl Nocturnal CACO +Disable Fast Travel +Depths of Skyrim -Cooking in Skyrim and Beyond Skyrim - Bruma Patch +Cathedral Weathers and Seasons +BRB SE-BeastRaceBodypaints- 2K +Beyond Skyrim - Bruma - Tweaks Enhancements and Patches SSE +Bed Head v2.3 +A Quality Worldmap - Luminosity Compatibility Patch +SkyR Docks and … EnchRing06 swapped to two left hand rings. Isn't Osmelmc's an sse conversion patch? It was simply in my magic tabs under a spell that adjusted the settings! Assigned glass perk requirement to glass trinity talisman. The Diadem of the Savant has been moved to slot 61 so that it can be worn with other circlets. Made the Newmiller gold dwarven circlets and necklaces more of a yellow tint. Diamond Dahlia Heavy Gold Bracelet used Amethyst wrongly. Now they simply map to the mesh folder directly. Ring gem textures were doubled up so that they aren't transparent at certain angles. 254 FE 47 CCOR_Campfire_Patch.esp. Amethyst hexagon rose gold coronet had a shield flag. Patch for Perkus Maximus loaded. 7 comments. Added ring shank creation to both smelter and forge, for convenience, though the smelter remains the most organized place to find them. Fixed the visibility of the Favoredsoul golden lotus earrings. The mod is a compilation pack that adds 230+ new immersive weapons to the world of Skyrim. Changed the name of the "ornamental" gold ring to "ornate", as it should be. Corrected value of diamond pear golden diadem to 770. Astrological symbols were added to the Archidoxes of Talismata Aedric Enchanting book. All Petrovich circlets will now appear on males, as they should have. Breakdown recipes for gems into smaller carat cuts moved to appear on smelter. I have done everything to the letter though all the meshes are missing. Snow elf rings were not showing player enchantments because of a space in description field. Necklaces in next update - maybe rings. save. Or, is there a way to make it drop only from high lvl enemies or bosses? Date uploaded. is there any way to fix that or make it less valuable in terms of the price? All mining nodes should only supply "rough" gems now. Accidentally tagged head slot for Diadem of the Savant in last update. #45300010, #45312755 are all replies on the same post. Their entries had used a Favoredsoul ring as a template, but this blocked the script and also hid the description. Immersive Weapons is a mod made for The Elder Scrolls V: Skyrim. 254 FE 45 Immersive Jewelry_CCOR_Patch.esp. I love the mod but sadly jewelry from this mod drops a LOT and costs a lot too. Patches for Cloaks mods and Immersive Sounds Compendium were uploaded. hide. Copyright © 2021 Robin Scott. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Gold and Ingot Weighting Patch for Immersive Jewelry, Gold and Ingot Weighting Patch for Immersive Jewelry - TRADUZIONE ITALIANA - SKI, Immersive Jewelry - earrings for male characters, Instant Smithing Materials SE for Immersive Jewelry, Pandorable NPCs - Immersive Jewelry patch. The Onyx Heart Necklace with melee cuts had slot 51 tagged. New crafting system, new values. The name of coins in the inventory menu has been changed from gold to "septims", since they aren't 100% gold. The gold topaz basket ring had the circlet slot checked. Quicksilver serpent torc replaces one of the enchanted sneak necklace forms. The Elleh Sapphire Silver Oval Brilliant Circlet had a "calves" flag, which has been removed. Any help would be appreciated. Potema was fixed so she'd drop her unique jewelry. Removed blue emissive colors from the crown mesh that would make texture overlays mix color incorrectly on gems. hide. Aquamarine rings were brought into value equivalency. CCOR tags to shrink crafting menus were added to some recipes that were missing them. Orcish rings have been changed to "Orichalcum Rings", since they appear outside orc lists. Unique DLs - Total DLs - Version. All rights reserved. share. Spoiler MasterGunRun wrote: So how do i set septim weight back to 0 cuz this is s***. Carried over appropriate changes from USKP, WAF, and CCF. Removed elven onyx checkerboard circlets from outfits for Thalmor. 50 32 Immersive Jewelry.esp 51 33 Skyrim Immersive Creatures Special Edition.esp 52 34 Forgotten DungeonsSSE.esp 53 35 Civil War Aftermath.esp 54 36 Populated Skyrim Legendary.esp 55 37 MoreBanditCamps.esp 56 38 SeaPointSettlement.esp 57 39 OBIS SE.esp 58 3a High Level Enemies.esp 59 3b Phenderix Magic World.esp 60 3c SkyTEST-RealisticAnimals&Predators.esp 61 3d skyBirds_SSE… 18. A script was implemented which allows any ring to be instantly switched to the other hand with right and left mouse click. Septim weight was removed until Exchange Currency is ported, which depends on SKSE. Extraneous crafting recipes for "left" jewelry (from before the swapping script idea) have been deleted. Corrected texture of silver chain choker to be silver. Moved Favoredsoul earrings from 55 to 43. 2 keywords from Ahzidal's rings were missing because of using an armor template, and have been added back because they now map directly to the mesh folder. Updated all rings to show on modded races. Made the Petrovich and ZZJay aquamarine diadems match. Minor changes from WAF didn't stick because keywords weren't copied over. Pearl Glass Briolette Necklaces wrongly had slot 55 checked. However I notice that in certain locations and times, NPCs become stuck. Currently all of the other mods I have installed work but I’m not sure if this one is. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2020-05-09) Followers ... Looks like it's Osmelmc's patch and the SSE conversion. Diamond Table Nordic Silver Ring used Amethyst. Added proper weight to jewelled clothing items. Added missing "Large Pearl" mesh to update pack. Added the weight of ebony to description in Labor Guide book in game. "The Five Humours of Y'ffre" was composed in rhyme, put in a custom cover, and distributed to leveled lists. Not sure. Sapphire's effects detrimental to fortify block have been worsened. Removed elven smithing perk requirement from quicksilver choker crafting. It's Immersive jewelry. Moved earrings appearing on upper parts of the ear to slot 61. Renamed "Moldavite Ore" to lore-neutral "Glass Ore". 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SkyUI.esp 7 7 Hothtrooper44_Armor_Ecksstra.esp 8 8 Weapons & Armor Fixes_Remade.esp 9 9 SkyRe_Main.esp 10 a Clothing & Clutter Fixes.esp 11 b CollegeOfWinterholdImmersive.esp 12 c Complete Crafting Overhaul_Remade.esp 13 d Skyrim Immersive … Silver Ruby Oval Point Diadem had flags to hide hands and chest. Add diversity with 4200 jewelry variants distributed across culture-specific leveled lists for races and dungeons. Some rings swap to the left forefinger, but any special, quest, or named unique ring swaps to the left ring finger. Created ebony, orichalcum, quicksilver, and steel slim bracelets, and made recipes to split a chain necklace into 2 chain bracelets. The powerful open-source mod manager from Nexus Mods. Since gold ore is not producing a bullion but a smaller bar @3 feathers, the weight of gold ore has been reduced from 20 to around 3. Archived. +KS Jewelry SSE +Mum's the Word +Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time +Ordinator - Perks of Skyrim +InsanitySorrow Weapons Pack +Seranaholic by rxkx22 - Ported to SSE by bchick3 and elrizzo Valerica +Seranaholic by rxkx22 - Ported to SSE by bchick3 and elrizzo +To Your Face SE and VR +Realistic SMP +Tera Armors Collection Special Edition … Compatibility with Complete Crafting Overhaul Redone MCM - Now you can selectively turn off rings, amulets, circlets to lessen your crafting menu's display. Added "cushion" term to name of suspended crescent earrings. Added jeweled boots and hoods to leveled lists. Swapped corundum for charcoal in steel ingot recipe. Report Save. Forteverum wrote: You have to activate the big file. Special Instructions. Changed vanilla circlets 03 and 06 to have "glass baubles", in description, recipe, keyword assignation, weight, and value. Player custom enchanted and named rings swap without change. Now have been. Made the "Firstwife's" necklace take half the components of the earrings, since there is only one horseshoe. I had started a new game and saved it, then went and looked at mods to download and installed them. Spoiler KylarVanEeden wrote: Alright, I seem to have messed up here. Purse meant to depict one carat gems was shrunk. So far I posted only the existing SSE conversion by Gnaddelwarz and the patch by Osmelmc. Changed some phrasing in Kynareth's entry in the Archidoxes of Talismata. Lightened the textures on Newmiller steel spider fleur-de-lis circlets. Added "GiftUniversallyValuable" to Quicksilver ingot. Swap any of 1700 rings or bracelets to the left hand and back instantly via right click-even player enchanted and named ones. Close. My work consisted of modifications to the meshes as well as retextures and CK organization, and I would actually look forward to the community's input and volunteered assistance for ways to improve the mod. for example (without this mod even involved or Ultimate Skyrim modlist for that matter) . 254 FE 4b PrvtI_HeavyArmory_CCOR_Patch.esp. Reduced glossiness of book covers for Archidoxes and Labor Guide. Gold and silver knucklebone earrings given vampire intro quest prerequisite for crafting. (Could be a 100 carat @1 feather). Glass Claw Torc accidentally had slot 34 for forearms checked. How I Arrived at Ingot Weights Through Basic Chemistry/Metallury Calculations. About this mod Add diversity with 4200 jewelry variants distributed across culture-specific leveled lists for races and dungeons. 3 years ago. Redguard slim rings were calling for full shanks in recipes. . The bezel garnet briolette necklace was missing and was created. Added two pages to Goldsmith's Pricing and Labor Guide to explain ingot and gem breakdowns. Log in to view your list of favourite games. Created recipe for the Severus gold ruby and emerald helix stud earrings. 03 Dec 2016, 7:34PM | Action by: … Made Petrovich and KDCirclets diadems match in weight. Jewelry Collections:Severus- Severus Collection JewelryLautasantenni - Expanded Jewelry CraftingPetrovich - UNP JewelryGamwich - Engagement RingsYuril - Yuril Rings HQAeterna - Aeterna RingsJen246801 - Jen's HD RingsZZJay - KD Circlets RedoneJohnskyrim - HD Armored CircletsNewmiller - Newmiller JewelleryCleanz0r - TorcsJacknifelee- Velvet CloaksSaerileth - Gemling Queen JewelryPfaffendril - Jewels of the NordMr. (optional) If you want the MCM-menu to work: Jewelry Limiter - Another … This is a conversion of the SSE version of Immersive Jewelry SSE  by Forteverum with permission. I still need some time to get an overview of the … The Silver Onyx Trilliant necklace had incorrect slot 42 tagged. Renamed emerald gold breton ariella necklace to ariella silver. Shrunk the mesh for the bag used to represent container of one carat gems. Because from it's description it looks like outstanding mod, but also like compatibility horror that can screw up your game and promises endless conflict resolving. I have Immersive Citizens: AI Overhaul installed and for the most part it works as it should. Immersive Jewelry - Skyrim Mods Watch: ● A completely lore based system of magical correspondences revolving around the gems and metals as "Earth Bones" and their astrological resonance with the Aedric planets, meaning that some stone and metal combinations are better for certain enchantments than others. Moved HN66 creola earrings to slot 43 from 45, to not conflict with high necklaces. ), ADDED PROPER WEIGHT TO ALL NECKLACES AND RINGS. Changed the Newmiller "heart" circlets and amulets to say "dwarven", reflecting their leveled list assignment and their intricate design reminiscent of dwemer wirework. Dwemer steel rings will now take steel tabs to craft instead of bars. Mod manager download; … This one is different in that you can limit how many of each type you can equip, and has the option to display multiple rings, up to 10. Incorporates a new system of gem and metal-influenced enchanting based on occultism and the Aedric planets. Set forsworn crafting to be compatible with CCOR's "learned" recipes. The weight of orichalcum ingots, bars, rings, and tabs was corrected to have the same relationship with the weight of gold that lead does in real life. Cleaned errors introduced by removal of duplicate CCO global entries from torc recipes. Immersive Jewelry SSE 1.06 category changed. Corrected typo for perk name "IJGeomanticWeaponEnchanting". 86% Upvoted. And the affected males dont have a schlong. Edited the recipes for the triple gem elven circlets to take 2 ingots and no shanks. 254 FE 4c … Changed the raw pearl ring recipe from a gold ring shank to a slim gold ring shank. "Imperial" bullion renamed to "Gold bullion", for the sake of ancient hordes they are found in. Log in to view your list of favourite games. Spoiler Bexmiiraad wrote: I'm getting an instant CTD when equipping the pearl and seashell necklace. Missing ground object for Newmiller vampire cuirass re-added (don't know where it went the first time). The Hammerfell bracelet left handed mesh is bugged and has been disabled. Edit: I realized that since I installed and ran my game without MCM but still had the Immersive Armor mod It wasn't showing up as intended. Moved Severus Chiffre, Saxhleel, and Bezel necklaces to slot 45 from 55. Removed "MaterialElven" tag from Quicksilver ingot so it doesn't appear in elven menu. This has been fixed to work with new patches from CACO and ISC. Back to top #1183 Forteverum Posted 24 May 2015 - 12:29 AM. MCM settings are probably one of the most underestimated part of game stability and weight, and with Immersive Creatures you can set additional spawns down, reduce the scripted night time spawns and edit a range of other features which could make it fit in better with whatever you are wanting from your game. Added the weight of .01 to each gold septim, for consistency with the weight of the gold bar @ 2.954. Added silver redguard amulets to loot lists, which had been missing. Added pearls, large pearls, mother of pearl, and glass baubles to gem loot lists. Ground objects for vampire jewelry were missing and have been included. Does anyone here use or used Immersive Jewelry? Updated bash tags to format for latest version. Made possible adjustment to "surround pendants" showing black portions at certain times of day. Wood has been granted benefits for enchanting fortify health, to work with Wintermyst healing weapons of wood. Changed properties for Potema death script so that added items appear on her corpse. The EnchNeck03 of Conjuration was named "of Destruction" and has been fixed. Corrected the recipe for the sapphire skull pendant. 16 comments. Added quicksilver to positive traits for soul trap, because of psychopomp role in mythology. (Aquamarine was the only value "guesstimated" because there's no raw aquamarine gem.). Dwemer Warrior Caste Pendant had slot 57 checked. Is anyone else getting this or just me? Edited by genjunos, 23 May 2015 - 06:27 PM. The size of the glass bauble in the inventory menu has been shrunk. The weight of all rough gems added by Immersive Jewelry has been changed to 1.0 so you don't know what kind you're going to get at the smelter. Some assets in this file belong to other authors. Superfluous recipe for vampire bodice removed from crafting menu. It appears like all I have to do is reinstall the mods in proper order. "(L)" tag on a right-handed item: [6428] MS02SilverBloodRingLeft "Silver-Blood Family Ring (L)" [ARMO:94FDF589]. Created tempering and crafting recipes for the added forsworn weapons. Imgur for visual aid. Before you do anything else, download Striped BSA for default settings from WICO cleanup script. Corrected 3 recipes for quicksilver ring shanks showing in forge by moving some appropriately to smelter. report. Swap any of 1700 rings or bracelets to the left hand and back instantly via right click-even player enchanted and named ones. I'll have to go back a few pages and check. Fixed the weight of "Dragon Bone Bits" crafting item to be 1/10 of a full dragonbone. No need to patch the massive Immersive Jewelry any longer. The Triple Topaz Oval Pearl Jhumar wrongly required Amethyst. I wasn't happy with the ones available for SSE so I made my own. 254 FE 5e Immersive Wenches -KS hairs- Patch.esp 136 88 Immersive Wenches -Enslaved Wenches patch-.esp 254 FE 5f IncNPC_FacegenForKids.esp 137 89 JRMoonpathBrumaPatch.esp 138 8a KMBikini.esp 139 8b Konahriks Privilege by Edhelsereg.esp 254 FE 60 LADX_SSE_Fix-CBBE.esp 254 FE 61 MAS_FacegenForKids.esp Latest update added new SkyUI labelling functionality, complete slot and enchanting bugfixes, and missing vampire cuirass ground object. Reduced the ingot totals called for in vanilla gauntlets and boots of iron, steel, and ebony. This is another mod that allows you to equip multiple rings and amulets. This thread is archived. PC SSE - Mod; SOLVED. Added "ClothingRich" keyword to jewelled clothes, for compatibility with trade mods. 40 themed necklaces were added to the College of Winterhold merchants and to a warlock loot list. 100% Upvoted. Added ArmorJewelry and ClothingCirclet keywords to Elven Gold Circlet from Jewelcraft. Queen Freydis' sword was made temperable. Inexplicably, the 1.03 I had hosted here did not inject Immersive Jewelry misc objects into update.esm as intended. Edit recipe for elven "quadruple" circlets to use 2 ingots and no shanks. Ebony Pearl Glass Earrings had slot 39 checked.

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