pathfinder: kingmaker dragon disciple requirements

All Animal Companions/Eidolons receive multiattack at appropriate levels. Ferocious Beast and Ferocious Beast, Greater. Nature Fang and Storm Druid Druid archetypes. Sacred Huntsmaster does not receive solo tactics (optional). added new spells: Rejuvenate Eidolon (+ Lesser and Greater), Evolution Surge (+Lesser and Greater), Life Conduit (+Improved and Greater), Enlarge/Reduce person can now be cast on animal companions/eidolons through share spells. Download free books in PDF format. Monks no longer gain their AC bonus if using shield and fight unarmored. fixed investigator inspiration bonus to skill checks not being applied during book events, Nature mystery revelation Friend to Animals no longer gives free Summon Nature's Ally spells. ), fixed fire belly to work with shared spells, animal companions are now level-upped manually, fixed bug with missing scaling on transmutation physical enchantment for school savant, -fixed spell perfection to reduce metamagic cost only for selected spell, fixed metamixing exploit to require spending arcane reservoir point, added enhanced potion and extend potion discoveries to list of investigator talents, fixed oracle oracle blackened curse to give penalty only to weapon attacks, added new investigator archetype: jinyiwei, added new investigator talent: prolonged study, added new rogue talents: minor magic, major magic, questioner no longer receives poison immunity at level 11, added new feats: extra investigator talent, extra inspiration, ranged study, fixed incorrect energy damage type of elemental strieks for elemental bloodrager bloodline, dazzling display can now be used when focus weapon is in off-hand, fixed issue with bleed effects dealing more damage than they should, fixed incorrect damage/heal amount on shaman bones spirit ability, fixed incorrect description for Spirit of Nature revelation, fixed incorrect class skills for nature mystery, fixed oracle curse description formatting, fixed missing inflict serious wounds spell on witch spell list, fixed Arcane Enlightenment primary Lore Spirirt ability broken by previous update, removed duplicated line from Clouded Vision curse description, fixed Particulate Form spell to provide immunity to critical hits, fixed missing scaling on certain touch abilities for divine hunter domains, school savant schools and blood arcanist bloodlines, fixed incorrect requirements for dragon disciple, added new Magus Arcanas: maneuver mastery, spell blending, familiar, added new spells: Temporal Stasis, Time Stop, added new speaker for the past revelations: ancestral weapon, erase from time, updated speaker for the past bonus spells, fixed not working bloodrager lvl 4 ability, blood arcanist no longer gets magical supremacy, fixed incorrect name of arcanist arcane weapon speed enchantment, snowball spell is added to arrowsong minstrel spell list, added Arcanist class with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist, added new feats: extra exploit, extra reservoir, fixed Evangelist not being able to spontaneously cast command and greater command, fixed Persistent metamagic not working with lingering area effect spells, fixed incorrect calculation of bonuses on certain spells for low caster level, added primal wildblooded sorcerer bloodlines, fixed incorrect metamagic flags on certain spells, fixed incorrect bardic performance rounds count for evangelist, new metamagics are now shown in spell ability sheet, fixed blood havoc not working on bloodline spells for which caster did not have spell focus, fixed missing saving throw trigger on dazing metamagic, fixed issues with unselectable spellbook progression for certain prestige classes for non-bards due 1.57 update, added new spells: Threefold Aspect, Sands of Time and Wind Walker, added new Speaker for the past revelations: Spirit Walk and Rewind Time, added new archetypes: Arrowsong Minstrel, Evangelist, Spirit Whisperer and Storm Druid, added new feats: Intensify Spell, Elemental Spell, Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana), Metamagic rods can be bought from Zarcie, added bloodline mutations: Blood Havoc and Blood Intensity, cleaned Sorcerer bloodline UI (if you are playing sorc or eldritch scion respec is likely to be required), changed Arcane/Sage bloodline abilities to work as per pnp (Metamagic Adept and Arcane Apotheosis), Empyreal, Abyssal and Celestial Bloodlines no longer give wings as per pnp, Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1) as per pnp, Skalds can now select extra rage power, but can only pick powers that are not shareable, fixed Vine strike spell not working on non-primary weapons, fixed warpriest fervor to properly work with Death’s Embrace, fixed warpriest Blinding Strike blessing action type, fixed missing druid scaling on 1st level Weather domain ability, added new spells: Aggressive Thundercloud (+Greater), Air Walk (+Communal), Fly (+Mass), Incendiary Cloud, Hypnotic Pattern, Meteor Swarm, Overland Flight, Scouring Winds, Wall of Blindness, Wall of Fire, Wall of Nausea, changed certain domain/spirit/patron/bloodrager bloodline spells to better match pnp, made flying a bit more consistent (all flying units should now receive +3 dodge bonus to melee AC against non-flying units, and also be immune to certain ground based effects), fixed broken channel negative energy for healing undead, added new spells: Tidal Surge, Path of Glory, Path of Glory, Greater, Vital strike can now be used with ranged weapons, added missing metamagic to Stunning Barrier, Greater, inherent intelligence bonus from shaman mental acuity is now taken into account for feat prerequisites, added new spells: Delayed Consumption, Blade Lash, Long Arm, Stunning Barrier, Greater, Resinous Skin, added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with bombs), Added bloodrager auto-cast ability upon entering bloodrage, Warpriest can no longer use level 7+ scrolls, Replaced some incorrect spells in bloodrager spellbook, Shaman can no longer cast Summon Nature Ally VII as 6th level spell, Scrolls for spells introduced by mod can now be bought from Zarcie, Added Lesser Spell Synthesis and Extra Spell Synthesis feats, added new spells: magic weapon, magic weapon greater, dazzling blade, dazzling blade mass, thirsting entanglement, accursed glare, solid fog, changed acid fog spell to work like in pnp, changed kineticist blast type to spell-like, fixed not properly working greater weapon shift feat, fixed issue with internal buffer not working with "spell-like" wild talents. This is Pathfinder: Kingmaker mod. Twinned Eidolon can use spell-like ability an additional time per day at level 11 and 18. -Drawback spell vulnerability now also adds an elemental vulnerability to each spell school. Overwhelming soul can use Mental Prowess a number of times per day qual to 2 + its kineticist level, Lore Warden Hair's Breadth ability grants a permanent bonus to AC against critical hits equal to 1/3 of mobility skill. -A drawback feat(take a drawback at level 1 to gain an extra feat). -Description gambler damage -> attack rolls, -Option to make outlander spells Cl max +999999; just in case you want a spell to last a long time{cheat}, -Garess now has the woodland stride Effect added. Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage. Important note: Save games with primal companion hunter, are no longer compatible, so respec out of the archetype is required prior to update, Important note: if you have animal companions with animal growth buff, wait till it expires, before updating, fixed issue with strong jaw not working on weapons missing entries in the scaling table, fixed ranged study not removing studied target upon using ranged studied strike, fixed not properly working enhanced cures, made spirirt guide oracle use charisama for all spirirt abilities (even those depending on wisdom), changes to animal companion stats are no longer optional, fixed dazzling display to work with weapon focus: Kinetic blast without requiring to hold weapon in hand, fixed not working dragon mystery presence of dragons. 24 talking about this. Invulnerable rager extreme endurance bonus no longer scales exponentially. - Moved mystic prophecy and metamagic expert to cheat traits, Added: campaintrait Nobleborn + familyselection trait , river rat trait , outlander traits, Reworked: some of the traits i made overpowerd for my own fun (this was when I decided to post this update to nexus), Mystic prohpecy trait +2 int wis cha at level 10 if picked at 1st level. - magi bards won't get emergency force sphere. The 6th level arcane spell 'Greater Polymorph' grants any pet 5 APR by turning it into a dragon. Oracle with following archetypes: Seeker, Spirit Guide and Warsighted, Dual Cursed and Divine Herbalist. Arrowsong Minstrel and DIrge Bard Bard archetypes. added advanced fighter weapon and armor training options (optional), added new feats: Advanced Weapon Training, Advanced Fighter Training, Feral Grace, added new spells: mind thrust I - VI, mental barrier I - V, thought shield I - III, intellect fortress, added new Slayer talents: Armored Marauder, Armored Swiftness, Reaping Stalker, added missing burning entanglement spell to shaman spell list, added javelins weapon category to snap shot feat, warpriest cult leader archetype now gains one rogue talent at level 6, hunters can now use raise animal companion spell like ability, starting from level 10 (breath of life for Forester), Forester tactician ability now grants only one teamwork feat to allies. -A lot of descriptions see list:https://imgur.com/gallery/fr7rV2A. Read online books for free new release and bestseller Tactical Leader tactician ability allows only to share one teamwork (2 at level 18). Wild enchantment on certain unique armors. Click to get the latest Buzzing content. You start with a base strike rate of 6% + CHA (so 8% with 1 CHA). Arsenal Chaplain completely looses sacred weapon and sacred weapon enchantment. Divine Scourge, Undead Lord, and Evangelist Cleric archetypes. Aura of Madness lvl8 Madness Domain ability changed to toggle. Warrior Spirit Advanced Weapon Training option allows to apply any number of enchantments as long as their combined cost fits into available amount. allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell. Reach metamagic now should allow to use melee touch spells with ranged spell strike. Monk of the Mantis and Zen Archer Monk archetypes. Optionally makes all rake (like last 2 smilodon claw attacks) and similar attacks secondary, i.e. Primal companion hunter primal transformation duration is permanent and these evolutions can not be applied to hunter upon animal companion death. Damage/Healing die of spells and abilities is increased by one step (by 2 steps if it was greater than d6). -Outlander can now select 3 spells properly if you choose missionary or lore seeker. All rights reserved. Log in to view your list of favourite games. Theurgy feat gives +1 caster level to arcane spells if you spend a divine spell slot instead of pnp effect; this feat allows to reduce Mystic Theurge spell level requirement for one of the classes. We would like to show you a description here but the site won’t allow us. Fixed incorrect duration of tactical leader Tactician ability. Biblioteca personale -Spiked shield and heavy spiked shield from random options and from guilty fraud, -Optimistic gambler trait(extra possibilitys), -Drawback spell vulnerability is -4 from -3. Kineticists now receive internal buffer ability (as in pnp). Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; at least 1 number, 1 uppercase and 1 lowercase letter; not based on your username or email address. Mutation mind psychic archetype receives alchemical bonus to strength rather than enhancement one when using Physical Mutation, and it scales up to +8 at level 16. Control Construct spell does not require concentration. Investigator class with following archetypes: Empiricist, Jinyiwei, Questioner, Psychic Detective and Crypid Scholar. changed raise dead bones revelation to summon only one skeletal champion, whose power scales with oracle level, (greater) magic fang/ amulet of mighty fists/ (greater) magic weapon enhancements now allow to bypass DR, fixed bug with lvl3 ability of undead sorcerer bloodline, fixed ranger hunter's bond to work closer to pnp (limited animal companion choice and sharing favored enemy and terrain bonuses with companion), fixed prerequisites for improved spell sharing feat, Daze effect from sheet lightning spell and Dazing Metamagic no longer has mind-affecting descriptor, fixed issue with Sun’s Blessing Sun domain ability not working on evangelist's channel energy, added new rage powers: Ferocious Beast, Ferocious Beast, Greater, added missing constricting coils spell to infectious charms, fixed unhindering shield and brace shield animation, fixed bug with other natural weapons proficiency not available to charcters at lvl1 (vanilla bug), fixed broken shield master enchantment bonus to attack rolls, added new feats: Shield Brace, Unhindering Shield, Tower Shield Specialist and Prodigious Two-Weapon Fighting, monks should no longer receive their ac bonus when using shields (vanilla bug), fixed certain abilities triggering on attack roll to also trigger on ranged touch spells, fixed interaction of strong jaw spell and warpriest sacred weapon damage. Synaptic Pulse and Synaptic Pulse Greater. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Proper Flanking 2 - flanking, combat maneuver and cover mechanics similar to pnp, Favored Class - racial favored class bonuses and traits, KingmakerAI - experimental mod that aims to enhance enemy ai and provides auto-buff options for player characters, A Touch Of Magic - arcane archer and deadeye devotee prestige classes, This mod is a hard requirement, without it the mod will not work. arcanist quick study allows you to replace all the spells of specified level instead of only one. modifier - modifier le code - modifier Wikidata Le livre numérique (en anglais: ebook ou e-book), aussi connu sous les noms de livre électronique et de livrel , est un livre édité et diffusé en version numérique, disponible sous la forme de fichiers , qui peuvent être téléchargés et stockés pour être lus sur un écran , (ordinateur … -The undead feature now requires a Urgortha as a deity, -Optimistic gambler trait(extra possibilities). -Drawback peg leg is now -2 on Initiative and -10 movement speed. In Pathfinder: Kingmaker, each class will have some archetypes, serve as the sub-class. necklace of double crosses no longer gives sneak attack bonus on ranged attacks and actually triggers aoo on allies, Fixes issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on. Animal Companions are now level-upped manually. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, monks can now choose mobility as a bonus feat starting from level 6. ranger can only select dog, elk, leopard, lizard or wolf as her animal companion through hunter's bond feature. Improved Unarmed Strike should no longer override empty hand weapon if there is something else that overrides it. Whatever … Mindblade and Nature-Bonded Magus archetypes and an Eldritch Scion variant that picks Bloodrager Bloodline instead of Sorcerer one. This mod adds Antipaladin, Arcanist, Hunter, Occultist, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Psychic, Spiritualist, Hinterlander, Dawnflower Anchorite, and Holy Vindicator classes, and lots of new feats, spells and other class abilities. added Summoner class with following archetypes: Devil Binder, Fey Caller, Naturalist. added Skald Class with 3 archetypes (Urban Skald, War Drummer and Herald of the Horn); save games with Skald from 1.07 might not load anymore. added new spell-like monk ki powers: Burst of Adrenaline, Burst of Insight, Cloak of Winds, Deadly Juggernaut, Akashic Form, Frightful Aspect. Warpriest with following archetypes: Sacred Fist, Cult Leader, Champion of the Faith, Arsenal Chaplain and Feral Champion. Sneak attacks for spells with multiple projectiles should now trigger only once (optional). Dwarven war axe and bastard sword can be used as martial weapons if wielded two-handed; dueling sword can be used as martial weapon, in this case it is no longer considered to be finessable; estoc can be used as a martial weapon if wielded two-handed, in this case it is no longer considered to be finessable. Mystic Theurge now receives spell synthesis ability at level 10. added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with fast bombs), Vital Strike can be used with ranged weapons. Copyright © 2021 Robin Scott. and level 9 and to have access to stat changes. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This is an updated version of the eldrich arcana mod.made by Elmindra now being updated by joostjasper, This author has not provided any additional notes regarding file permissions, This mod is opted-in to receive Donation Points. -Gambler trait has 2 random options normally but has all of them if you select to be able to select custom traits. fixed channel energy to work with fey foundling, fixed maximum rank of channel energy bonus fcb, fixed issue with animal companion losing his master upon level up (hopefully? Bloodrager with following archetypes: Metamagic Rager, Spelleater, Steelblood, Blood Conduit, Primalist and Urban Bloodrager. fixed spellbook prerequisites for certain classes when qualifying for PRC, fixed unholy/holy/axiomatic/anarchic enchantments damage to trigger only on weapon attacks, separated toxicant alchemist archetype from vivisectionist (use Favored Class mod to stack them again), toxicant can now use poison weapon as move action starting from level 3 and as swift action starting from level 6, dawnflower anchorite prc now also advances druid wildshape and animal companion, fixed keen edge and wrathful weapon to work on monk unarmed strike, fixed druid to get woodland stride at lvl 2 instead of lvl 3, IMPORTANT: this update breaks toxicant alchemist archetype and all classes/archetypes using wildshape, you will need to respec corresponding characters after update (or before, but to different classes), fixed hunter tactics and related abilities not to overwrite animal companion teamwork feats, delay poison no longer gives immunity to poison, but only suppresses its effects for the duration, removed unsupported use_armor_in_wildshape option, fixed incorrectly working water shroud for kinetic knight (2.1+), fixed scaling of blessing of the faithful for Holy Vindicator and Dawnflower Anchorite, fixed tactics inquisition Grant the Initiative ability to give bonus to character himself if he is not an inquisitor, added new prestige class: Dawnflower Anchorite, added new spells: Undead Anatomy I, II and III, fixed necklace of double crosses to provoke aoo only on disengage, riving strike penalty is no longer stackable, fixed synaptic pulse and synaptic pulse greater spells, added new Spiritualist archetype: Exciter, removed extra infusion from lvl 3 kinetic knight, added persistent metamagic tag to dazzling blade mass spell, fixed preferred spell to not increase casting time with more than one metamagic applied, dragon bloodline draconic wings now should disappear when bloodrager turns into dragon, fixed despairing shout despair phantom ability description, removed second false life spell from spiritualist spell list, fixed necklace of double crosses to actually trigger aoo on allies, fixed pinpoint targeting to ignore natural armor, fixed some missing metamagics on spontaneously converted spells, Immunity to Compulsions Arcane lvl 5 kingdom project should no longer provide immunity against your own compulsions, fixed issue with touch spells with metamagic always consuming full-round action even for non-spontaneous spellcasters, fixed Idealize wizard discovery and fate's favored trait to work correctly after save/load, (2.1) fixed fast bombs toggle to work correctly in turn-based mode, invigorate effect no longer allows tired barbarian to enter rage, removed language-dependent immunity from monstrous humanoids, fixed preferred spell and greater spell specialization to work with arcanist, fixed issue with unselectable kinetic invocation feat, added new Spiritualist archetype: Fractured Mind, added new spells: Daze, Mass, Invigorate, Invigorate, Mass, Cloak of Winds, added new wild talents: Air's Leap, Cold Snap, Flame Jet, Flame Jet, Greater, Purifying Flames, Smoke Storm, Suffocate, Windsight, Wings of Air, added language-dependent spell immunity to monstrous humanoids, characters can now wear body armor even if they do not have corresponding proficiency, in this case they apply armor check penalty to their attack bonus, if Kineticist chooses his primary element as expanded element, he receives additional utility or infusion wild talent, if Kineticist chooses his primary element as expanded element twice, he receives +1 on attack rolls and DC for corresponding element abilities, added missing summon elemental spells to certain classes, added missing metamagic flags to shadow spells, fixed issues with summoning shadow monsters, fixed halcyon spell lore to be properly removed on respec, (2.1+) fixed incorrect full round tag in spell memo, fixed kindness phantom opening strike ability, fixed incorrect number of bloodrage rounds for bloodrager, added new feats: Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage, added new spells: Telekinetic Strikes, Debilitating Portent, fixed Amnesiac Spell Recollection ability for lvl 8 spells, removed stun descriptor from (Greater) Command: Halt spell buff, Dark Half abomination discipline ability will now remove all active fear effects from psychic when used, fixed bug with incorrect 2h weapons animation in inventory screen, fixed bug with Athletics/Knowledge (World) skills for Valerie, added spiritualist archetypes: Hag-Haunted, Onmyoji, Scourge, fixed bug with Lamashtu Deity not allowing to choose channel energy, fixed missing spiritualist scythe and kukri proficiencies, fixed issue with certain non-shadow spells forcing a disbelief save, Flurry of Darts Ninja Talent is no longer requires advanced talents, and also allows to treat darts as light weapons for purpose of twf, added new spells: Hermean Potential, Shadow Conjuration (+Greater), Shades, fixed spell combat to work with bastard sword/estoc/dwarven waraxe if magus has corresponding exotic weapon proficiency, added language dependent spells immunity to magical beast, shadow spells should now work more consistently, fixed skald's raging song skill penalties to be applied only to skald's allies and only until skald reaches lvl 20, fixed summon eidolon ability to bring eidolon to summoner, fixed blade tutor to work with piranha strike, fixed aggressive thundercloud description, added new spells: Control Construct, Channel Vigor, optionally made Dark Elementalist and Psychokineticist archetypes a bit better (see description in Notable Differences from PNP), fixed twf animation when using bastard sword or dwarven war axe with corresponding exotic weapon proficiencies, fixed not correctly working Flurry of Darts ninja talent, fixed not correctly working Akashic Form spell, fixed missing mind-affecting descriptors on certains spells, fixed (greater) elemental focus feat to properly work with kineticist substance infusions, fixed incorrect calculation of concentration for kineticist, fixed not working opposition schools for school savant, increased max burn of ovewelming soul to cha bonus + kineticist level, fixed issue with intensified metamagic not working for certain spells, fixed incorrect lvl5 pageantry psychic discipline spell, changed Ritual Unity pageantry psychic discipline ability to work until target makes a corresponding skill check. - bloodline fey id put in a separate code block so laughing touch can be added in future. Polymorphs and size changes are no longer stackable. Drill Sergeant and Lore Warden Fighter archetypes. It is impossible to have both arcanist and wizard or arcanist and sorcerer/eldritch scion levels simultaneously due to technical reasons. PC Role-Playing Games at Metacritic.com - Page 2. Dark Elementalist will restore up to 3 burn points when using Soul Power (optional). Get all of Hollywood.com's best Celebrities lists, news, and more. all flying creatures are immune to difficult terrain and ground based area/buff effects and also receive +3 dodge melee ac bonus against non-flying creatures. Featuring dynamic turn-based combat, a full party of characters to build and customize, and first-person exploration of maze-like dungeons with devious puzzles and riddles, The Bard's Tale IV is a true successor … Dual cursed oracle  does not receive extra revelations at levels 5 and 13, she instead receives fortune at level 5 and misfortune at level 13. Dazzling Blade and Dazzling Blade, Greater. Psychic class with following archetypes: Magaambyan Telepath, Amnesiac, Esoteric Starseeker, Mutation Mind, Psychic Maraudeur.

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