In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines. Cemu will generate new ones on Linux. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. Whole game is 30FPS no drops no stutters, perfect experience. Game is updated to latest version. and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Graphic packs FPS++, LWZX, 1920x1080. Game is playable, with fenceskip enabled. These settings should work for most people as a base however. No sound in the majority of builds with the exception of 1.6.# builds. CPU mode: Triple-core. You NEED 16Gb+ of Ram to have a nice gameplay! I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. Perfect 30 fps in a lot of areas. 40+ fps in shrines. Very playable with only minor crashes every once in awhile. Cemu settings cont. No relevant graphic glitches, anyway I have not tested it long. Follow the steps discussed below to build up the breath of the wild pc game. Ran in to issues on the US version of the game. - (Previously was hard to control when over 60FPS). Other than some minor lighting bugs and softlocks, the game seems to be fully playable. It is the 19th release in the main The Legend of Zelda series. 20. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. Game is updated to v64, GPU driver is v17.4.1, Low Minimum FPS, Low average outside area, 24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input. It needs to get and then install the cemu breath of the wild game. Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. This will render less effects but require less RAM. We recommend a more powerful GPU than the ones recommended on the home page, especially if you are interested in playing at higher resolutions and framerates. No other graphic modifications active. Nintendo Switch Pro Controller used fro gyro features. Stamina meter draining or refilling too quickly during actions has been fixed. Users should set the correct GameProfile setting for their CPU Recompiler. Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed. The game was never at full speed and usually in the 8 fps range. This game is much more demanding on your graphics card than other Wii U titles. FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back. 24-28 in dungeons/shrines. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++, Shader mul accuracy: true (up to 10GB was used during launch). but may drop to 10 in a few areas and go as high as 20 in other. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates. This is with GPU Fence turned off in CEMU. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! 60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap. CPU temps are around 65-74°C ans GPU temps are around 50-62°C. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. I luckily haven't had the game crash for me too often. It is the 19th release in the main The Legend of Zelda series. Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 I haven't been able to find a link or torrent to download botw, can someone point me in the right direction? Genres/Tags: RPG, Open world, Third-person, 3D Company: Nintendo Languages: RUS/ENG/MULTI6 Original Size: 28.3 GB Repack Size: from 5.7 GB [Selective Download] Download Mirrors. Using a speed hack to have the game running decently. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. Nvidia driver 398.11 . Depending on which resolution I was playing there is more or less freezes. Nvidia Driver: 417.35 Windows 10 To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Then I´ve installed Cemu via Lutris. 16GB DDR4 RAM. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25. Working on fixing that last one. Increasing it makes shadows sharper and more accurate, while decreasing it can gain performance while sacrificing quality. Following this, Intel iGPUs will still have issues, but hopefully less. Rarely crashes/hangs on load screen. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. Now you have to unzip the downloaded file. You will need to pay attention to the configuration of cemu. Prevents the speed up and slow down (rubber banding). Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Finally I copied over the windows installation of Cemu and changed Working Directory, Executable and Wine Version. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. 107-130fps in menus. I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. Open the Cemu application Right click on The Legend of Zelda - Breath of the Wild Click Edit graphics packs On the bottom-right of the window, use the Download latest community graphic packs button Freeze at "Open your eyes..." / Yellow Screen, Seemingly Random Crashes or Crashes when loading a Save File, Item selection is too fast and I have to flick my control stick, FPS/in-game "stuttering" (Stalling or frequently freezing gameplay), Previous FPS++ Problems (that are now fixed or patched), Shadows are not rendered correctly on AMD & Intel GPUs, Explosion smoke effects not rendered correctly on NVIDIA GPUs, The area around torches in Kakariko Village has a shadow box, Clouds oriented vertically instead of horizontally on Nvidia, Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs, Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching, Issues caused by FPS++ (Playing over 30FPS), (3) Current FPS++ Problems (not fixed, unresolved), (7) Issues that don't affect much Gameplay, (8) Previous FPS++ Problems (that are now fixed or patched), The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36), The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU, https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/, http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide, https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&oldid=14270, Pages using DynamicPageList parser function, FPS hovers between 14.94-15.08 in the starting room. GPU buffer cache accuracy: Low. Game Version 176, DLC version 80. The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Inside is always at least 30fps. GPU buffer cache accuracy: Low. To install Breath of the wild Cemu emulator you can follow these steps-Visit the official website of the Cemu emulator and download the latest version of this software. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD. Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS. 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. CPU mode: Dual-core recompiler. Also found a temporary fix to the double speed in temples. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927. 16GB DDR4 RAM. CPU Menu Affinity -- Last logical core per physical core (Odd), Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Precompiled Shaders [Auto] / Scale Filters [Bilinear] / Audio API [XAudio2], Cemu Debug -- Use Cemuhook H264 [Enabled], FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS], Game Profile -- CPU Mode [Auto] (or) [Multi-core Recompiler] / Thread Quantum [45000 Cycles]. The CPU & GFX card are super old in comparison to most on here. #611 Updated The Legend of Zelda: Breath of the Wild v1.5.0/v208 + DLC 3.0 Pack + Cemu v1.15.10 Genres/Tags: RPG, Open world, Third-person, 3D Company: Nintendo Languages: RUS/ENG/MULTI6 Original Size: 28.3 GB Repack Size: from 5.7 GB [Selective Download] Download Mirrors 1337x | KAT [magnet] [.torrent file only] RuTor [magnet] Tapochek.net Filehoster: MultiUpload (10+ … there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS. Download Breath Of The Wild? It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Game Version: 1.5 DLC Version: 3.0 CPU temps are around 60°C ans GPU temps are around 50-60°C. Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck otherwise. Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. Game is playable, enjoyable. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option. Here is complete guide on how to run The Legend of Zelda: Breath of the Wild on PC using Cemu 1.11.2/ 1.11.3 Wii U Emulator with 60 fps. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. The water doesn't have any physics effect. This page was last edited on 7 February 2021, at 21:44. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines. ... i used usb installer and installed botw with the newest update and dlc. BCML is a mod merger and installer for the The Legend of Zelda: Breath of the Wild, supporting both the Wii U and Switch versions. Make sure your GPU driver is fully up-to-date. Runs great! Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. When you change the game's FPS you are also modifying the timestep in an unintended way. GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. On old versions of Cemu Cemuhook was required. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. 40-50fps in shrines. Triple-core recompiler, host based timer, all logical cores affinity, Using the 540p graphic pack has no noticeable improvement. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Historically, CEMU has required heavy tweaks to make Breath of the Wild playable on PC.Various third-party mods and shader overhauls were practically essential to … The Complaining Gamer showcases the free fps and performance improvement pack made by Xalphenos for Zelda Breath of the Wild in Cemu a Wii U emulator. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are. Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide. Debug > Custom Timer should be set to Cemu Default. Check Out The PS4 UI Mod. All gists Back to GitHub Sign in Sign up Sign in Sign up ... Search Breath Of the Wild and select Add, Add Update, and Add DLC then click download on the bottom left; Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). A legal, unpacked game dump of The Legend of Zelda: Breath of the Wild for Switch (version 1.6.0) The latest x64 Visual C++ redistributable; 3. 32GB 1866MHz quad channel memory. Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). Setting this to 400% may cause some instabilities so we recommend a maximum of 300%. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram. Game version is v1.2.0 with GX2SetGPUFence Skip. Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. If you’re not sure what a Graphic Pack does, please click on it and read the description before using it. Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. CEMU did stop working sometimes, I believe because the system was simply overloaded. Some menu sound effects are present. Nvidia Driver Version 391.35. If you use a framerate above 72 FPS, set Mode to Advanced Settings and Menu Cursor Fix (Experimental) to Enabled At 72FPS And Higher (Recommended) otherwise it will become difficult to use your cursor in any menus. Right-click on the game in Cemu's game list and open the GameProfile. Everything works properly. The Legend of Zelda: Breath of the Wild mods have been incredible since the beginning, when the Wii U emulator Cemu first made the game playable … In kakariko village, I've seen dips to around 30-45. edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. Resolution: 1800p, 4x Shadows In certain places ~8fps + short freezes. The water doesn't have any physics effect. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. Graphic packs 30fps lock, FPS++, LWZX, 2k res. Game Version 208, DLC version 3.0. No glitches, no strange behaviour. Power plan set to Maximum Performance, driver settings as in BSoD Gaming's video. If there are other cloud issues besides this, there is no solution yet. Inside shrines the FPS jumps up higher. The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep. Runs well in open areas, non combat (25-27 FPS). 60-80fps in shrines. The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS to 30 before initiating the quest. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop. Also seem to consistently crash when Hestus does his work. All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC. Arrow/projectile travel distance varying based on FPS has been fixed. 8GB DDR3 RAM. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U. Check Out The XBOX UI Mod. within the 60fps shrine. Question. Minor visual glitches at random in shrines, and around Hyrule castle. Game loads fine and is indeed playable but that's just it. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current. If you would like to use NVIDIA’s implementation, or disable it entirely, you can switch to that here. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. Arrows bouncing off Calamity Eyes. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram, Game version 1.4.1 (v192), Cemuhook 0.5.6.3. (Cemu 1.13.2). Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS.
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