pathfinder: kingmaker dragon disciple requirements

Channel energy dc should now correctly scale with class level that gave access to it instead of character level. Archaelogist receives rogue talents at level 4, 8, 12, 16 and 20. Monks can now stagger opponents at level 12, blind at level 16 and paralyze at level 20 with stunning fists. -Spiked shield and heavy spiked shield from random options and from guilty fraud, -Optimistic gambler trait(extra possibilitys), -Drawback spell vulnerability is -4 from -3. Unarmed bonuses from Magic fang, Manticore's gloves and amulet of mighty fists should no longer stack. Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch. Shadow Enchantment and Shadow Enchantment Greater. Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage. Ninja class as rogue archetype and Rake rogue archetype. This is Elmindra's eldrich arcana mod upgraded for 2.0.6. Valerie class was changed to Vindictive Bastard and stats to 18/10/14/13/10/15, Harrim class was changed to Sacred Fist Warpriest and stats to 17/14/14/10/16/8, Amiri archetype was changed to Invulnerable Rager and her stats to 19/14/16/10/12/8. It is no longer possible to use more than one rogue talent that provides additional effect on sneak attack. The powerful open-source mod manager from Nexus Mods. spell casting is not forbidden while in elemental form (optional). When using burn to improve water shroud ac bonus, kinetic knight increases enchantment bonus of his armor or shield instead of raw armor/shield bonuses. Find best-selling books, new releases, and classics in every category, from Harper Lee's To Kill a Mockingbird to the latest by Stephen King or the next installment in the Diary of a Wimpy Kid children’s book series. Body armor can be worn without possessing required proficiency, in this case its armor check penalty is applied to attack rolls. fixed bug with Ley Line guardian requiring to be able to cast level 2 spells to advance in Dragon Disciple, fixed not properly working meta rage, rage casting and conduit surge, fixed druid not being able to choose natural spell feat, fixed bloodrager not getting additional use of breath weapon if he gets breath weapon ability after having received it from dragon disciple class levels, fixed bug with dragon disciple not getting certain abilities if multiclassed from bloodrager, fixed missing extend metamagic option on hex vulnerability spell, bloodrager multiclassing to dragon disciple now continues development of his bloodline instead of picking a new sorcerer one, added option to disable favored enemy replacement with animal focus for Sacred Huntsmaster, fixed issue with character sheet ui showing abilities acquired at lvl ups only until 12/13 levels, fixed bug with witch not being able to learn cure/inflict spells, fixed witches not getting their level 9 patron spell, fixed healing hex not being upgraded at level 5, fixed hunter precise companion not working properly, removed unnecessary assembly files from mod, fixed grand hexes to be obtainable only after level 18, added settings file, which allows to disable certain mod features. Path of Glory and Path of Glory, Greater. Remove fear properly suppresses fear effects while it is active. Sacred servant does not get -3 to its effective level for domain abilities. Mindblade and Nature-Bonded Magus archetypes and an Eldritch Scion variant that picks Bloodrager Bloodline instead of Sorcerer one. witch sleep hex does not work on targets with more hd, than your character level; disturbing slumber and ice tomb do not have this limitation. Get all of Hollywood.com's best Celebrities lists, news, and more. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. -A drawback feat(take a drawback at level 1 to gain an extra feat). -Summon six goblins now has a spell school and required material components. Combat Trick rogue talent can no longer be taken more than once. cold focus from planar focus feat deals 1d4 points of cold damage per 4 hunter levels. Damage/Healing die of spells and abilities is increased by one step (by 2 steps if it was greater than d6). -Well provisioned adventurer Trait to equipment traits. Drill Sergeant and Lore Warden Fighter archetypes. We would like to show you a description here but the site won’t allow us. Log in to view your list of favourite games. Nature Fang and Storm Druid Druid archetypes. Max starting strike rate is therefore 28% with 10 CHA. monks can now choose mobility as a bonus feat starting from level 6. ranger can only select dog, elk, leopard, lizard or wolf as her animal companion through hunter's bond feature. -Now, this mod checks if a bloodline contains the name "rager" and if it does it ignores it. Reach metamagic now should allow to use melee touch spells with ranged spell strike. You need to be using version 1.3.1 or later, added new cleric archetype: Divine Scourge, fixed bug with certain strike Destined Bloodline Bloodrager ability not consuming uses, Dawnflower Anchorite class levels no longer allow to fulfill requirements for boon companion if you does not have animal companion, fixed bug with Shocking enchant not being transferred via Improved Weapon Shift, added new babrabrian archetype: Pack Rager, added new bloodrager archetype: Primalist, added new paladin archetype: Iroran Paladin, made multiclassing between monk/sacred fist/ninja more consistent, fixed metamagic cost discounts not being correctly applied to certain spontaneously converted spells, added new inquisitor archetype: Relic Hunter, fixed discordant voice sometimes triggering additional damage from certain buffs/items, fixed incorrect spell level calculation for spontaneously converted spells that are not on caster spell list, fixed incorrect number of uses per day scaling for certain Ancestors Mystery revelations, remove Greater Vital Strike from feat selction with balance fixes on, added new wizard subschools: Phantasm, Undead, Arcane Crafter, fixed issue with incorrectly working area effects when balance_fixes were on, fixed incorrect duration of tactical leader tactician ability (vanilla bug), added more balance_fixes (see description), fixed issue with certain changes not being deactivated if balance_fixes was set to false, added Performer's Accoutrements Panoply (homebrewed, since the one from the rules is barely usable), fixed Universalist Metamagic Mastery to work as per pnp rules, fixed not working Philosopher's touch focus power, fixed unselectable mercies for Kindness Phantom, added optional balance fixes (see description), added new occultist archetype: Necroccultist, added new spells: Allied Cloak, Weapon of Awe, fixed bug with twilight knife being spawned on every hit, added new Occutlist archetype: Panoply Savant, aggressive thundercloud should no longer attack enemies more than once per turn, feat sharing abilities should no longer provide feats to characters that already have them, added occultist compatibility with caster level advancing prestige classes. Warrior Spirit Advanced Weapon Training option allows to apply any number of enchantments as long as their combined cost fits into available amount. added new spell-like monk ki powers: Burst of Adrenaline, Burst of Insight, Cloak of Winds, Deadly Juggernaut, Akashic Form, Frightful Aspect. ), fixed fire belly to work with shared spells, animal companions are now level-upped manually, fixed bug with missing scaling on transmutation physical enchantment for school savant, -fixed spell perfection to reduce metamagic cost only for selected spell, fixed metamixing exploit to require spending arcane reservoir point, added enhanced potion and extend potion discoveries to list of investigator talents, fixed oracle oracle blackened curse to give penalty only to weapon attacks, added new investigator archetype: jinyiwei, added new investigator talent: prolonged study, added new rogue talents: minor magic, major magic, questioner no longer receives poison immunity at level 11, added new feats: extra investigator talent, extra inspiration, ranged study, fixed incorrect energy damage type of elemental strieks for elemental bloodrager bloodline, dazzling display can now be used when focus weapon is in off-hand, fixed issue with bleed effects dealing more damage than they should, fixed incorrect damage/heal amount on shaman bones spirit ability, fixed incorrect description for Spirit of Nature revelation, fixed incorrect class skills for nature mystery, fixed oracle curse description formatting, fixed missing inflict serious wounds spell on witch spell list, fixed Arcane Enlightenment primary Lore Spirirt ability broken by previous update, removed duplicated line from Clouded Vision curse description, fixed Particulate Form spell to provide immunity to critical hits, fixed missing scaling on certain touch abilities for divine hunter domains, school savant schools and blood arcanist bloodlines, fixed incorrect requirements for dragon disciple, added new Magus Arcanas: maneuver mastery, spell blending, familiar, added new spells: Temporal Stasis, Time Stop, added new speaker for the past revelations: ancestral weapon, erase from time, updated speaker for the past bonus spells, fixed not working bloodrager lvl 4 ability, blood arcanist no longer gets magical supremacy, fixed incorrect name of arcanist arcane weapon speed enchantment, snowball spell is added to arrowsong minstrel spell list, added Arcanist class with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist, added new feats: extra exploit, extra reservoir, fixed Evangelist not being able to spontaneously cast command and greater command, fixed Persistent metamagic not working with lingering area effect spells, fixed incorrect calculation of bonuses on certain spells for low caster level, added primal wildblooded sorcerer bloodlines, fixed incorrect metamagic flags on certain spells, fixed incorrect bardic performance rounds count for evangelist, new metamagics are now shown in spell ability sheet, fixed blood havoc not working on bloodline spells for which caster did not have spell focus, fixed missing saving throw trigger on dazing metamagic, fixed issues with unselectable spellbook progression for certain prestige classes for non-bards due 1.57 update, added new spells: Threefold Aspect, Sands of Time and Wind Walker, added new Speaker for the past revelations: Spirit Walk and Rewind Time, added new archetypes: Arrowsong Minstrel, Evangelist, Spirit Whisperer and Storm Druid, added new feats: Intensify Spell, Elemental Spell, Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana), Metamagic rods can be bought from Zarcie, added bloodline mutations: Blood Havoc and Blood Intensity, cleaned Sorcerer bloodline UI (if you are playing sorc or eldritch scion respec is likely to be required), changed Arcane/Sage bloodline abilities to work as per pnp (Metamagic Adept and Arcane Apotheosis), Empyreal, Abyssal and Celestial Bloodlines no longer give wings as per pnp, Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1) as per pnp, Skalds can now select extra rage power, but can only pick powers that are not shareable, fixed Vine strike spell not working on non-primary weapons, fixed warpriest fervor to properly work with Death’s Embrace, fixed warpriest Blinding Strike blessing action type, fixed missing druid scaling on 1st level Weather domain ability, added new spells: Aggressive Thundercloud (+Greater), Air Walk (+Communal), Fly (+Mass), Incendiary Cloud, Hypnotic Pattern, Meteor Swarm, Overland Flight, Scouring Winds, Wall of Blindness, Wall of Fire, Wall of Nausea, changed certain domain/spirit/patron/bloodrager bloodline spells to better match pnp, made flying a bit more consistent (all flying units should now receive +3 dodge bonus to melee AC against non-flying units, and also be immune to certain ground based effects), fixed broken channel negative energy for healing undead, added new spells: Tidal Surge, Path of Glory, Path of Glory, Greater, Vital strike can now be used with ranged weapons, added missing metamagic to Stunning Barrier, Greater, inherent intelligence bonus from shaman mental acuity is now taken into account for feat prerequisites, added new spells: Delayed Consumption, Blade Lash, Long Arm, Stunning Barrier, Greater, Resinous Skin, added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with bombs), Added bloodrager auto-cast ability upon entering bloodrage, Warpriest can no longer use level 7+ scrolls, Replaced some incorrect spells in bloodrager spellbook, Shaman can no longer cast Summon Nature Ally VII as 6th level spell, Scrolls for spells introduced by mod can now be bought from Zarcie, Added Lesser Spell Synthesis and Extra Spell Synthesis feats, added new spells: magic weapon, magic weapon greater, dazzling blade, dazzling blade mass, thirsting entanglement, accursed glare, solid fog, changed acid fog spell to work like in pnp, changed kineticist blast type to spell-like, fixed not properly working greater weapon shift feat, fixed issue with internal buffer not working with "spell-like" wild talents.

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