For Genshin Impact on the PlayStation 4, a GameFAQs message board topic titled "Artifact drop rate in AR45". But the way the game is designed we're going to see a lot of players beat the story and never come back to spend a single dime. Wishes (Banners) are the gacha system in Genshin Impact. The drop rates for the elusive '5 star' characters are so comically low that it drove away most of my interest in buying currency for more pulls. You and your sibling arrived here from another world. When you're spending your "support the devs" money every month and getting 9 junky blue weapons and one purple - or maybe a single 4-star character that you'll never get enough dupes of to fully unlock - does that feel like the devs are thanking you for supporting them, or does that make you feel like a sucker? As long as it takes to level up your rank, they'll be waiting for months on months. Genshin Impact players equip their characters with powerful weapons and Artifacts, like the Gladiator's Finale set, to help them succeed in battle. Genshin Impact Drop Rates REVEALED | Get MAX Drops & Save Resin. Tests show your timepiece has a 28% chance of rolling for HP% or DEF% as a main stat each, while Elemental Mastery and Energy Recharge have a roughly 10% chance each. Every time I mention how predatory are this gambling like practices I get so much hate I wonder if it comes from gacha addicts themselves trying to justify their addiction and giving up any rights they have has a customer. In April, Hugh Tsai(the producer of this game) greeted us on the official forums by stating that they were going to make the gacha "friendly and fair" for players. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived. You either hit the pity or you don't. Just like with other gacha games and just like other companies like EA, it's all about profit. The rates are so bad they actively turn me and many away. Yet many people are using the pity system to defend Genshin. It shares some DNA with the "gacha" genre of mobile games, where loot boxes reward powerful new characters and weapons at extremely low drop rates. Related: Breath of the Wild's Map Compared To Genshin Impact: Which Is Bigger? Good for you! Let's not kid ourselves here, a bunch of 3-star blues and the occasional 4-star purple is not worth your money. Because drops don't change much, most people don't see the change at all, but you do have to waste more time to kill the enemies. Now it is just because it is extremely freaking fun, and it happens to be the game that I want to play the most. And I hope they aren't being greedy, because the gacha has worse rates than even FGO, notorious for it's harsh 0.7% gacha rate with no failsafe. You and your sibling arrived here from another world. Which is truly a great shame, because the work they've put into the game certainly deserves more than that. That's what really irks me about all this. In Dragalia Lost you have a 1/25(4%) chance to pull a 5*. Gonna hit AR 50 maybe in next week or so. Prices are universal across all platforms! Obtaining Genshin Impact's best characters essentially comes down to the roll of a dice due to the gacha systems. I used to have 2 dropped Polearm Prototypes and Xiangling was using Dragon's Bane so I thought those 2 Polearms were redundant. I played in the second CBT and this was one of my greatest concerns about the game. Dillon Skiffington Follow on Twitter September 28, 2020. The Beginners’ Wish pull comes at a discount, and a specific character is guaranteed, so what exactly is the Genshin Impact Beginners’ Wish.. I'm glad people are actually talking about this problem now, beyond the circle jerking that that tries to rationalize that the gacha is fine. I've been seeing a lot of posts about WL7 drop rates not being any different as WL6 and they discourage people to ascend. They want you to get so tired of doing that that it forces you to roll for the 5 star weapons. in dx2 defense you can fuse most of the 5* Demons after a certain level, so the gacha is really just an other easier way of obtaining them. Pity system is most likely there to throw off the gambling officials, as it isnt gambling when the reward is guaranteed. 'Genshin Impact' uses a "gacha" system to recruit new playable characters like many party-based mobile games. New comments cannot be posted and votes cannot be cast, More posts from the Genshin_Impact community. Welp, chances are even more abysmal than in Honkai. Not to mention they are starting to power creep hard in fgo jp making it even less f2p friendly, do i even need to mention van gogh? Guaranteed featured unit at 180 pulls. Genshin Impact is rising in popularity by the day. The smaller numbers makes it easier to make friends, ask for advice, and overall creates a more close-knit community. I don't want to see either of that happen, which is why we need to find a balance with Mihoyo to make a friendlier gacha and make this game be the best it can. It has the hallmarks of what made BoTW very popular, but the gacha is where they get you. EDIT: People who downvoted this reply apparently enjoy saving up for half a year. You can explore Teyvat for the first time with nothing but free units, but is that actually going to be the satisfying first experience with the game that people want? Its unfortunate that many free to play games resort to these methods. I'm not opposed to sprinkling a little cash money on games that I enjoy. It's absolutely insane to me that even through all of these factors this Gacha system is being given a thumbs-up, and the pity system receiving praise. According to some community-made experiments posted on Reddit, it appears drop rates for the main stats are fixed, but are not officially known. Provided you only buy the most expensive packs, that'll be $150+ USD for a 50% coinflip (90 pulls) to $300+ USD (180 pulls) on a single banner. From Adventure rank 40 and onwards 5-star Artifacts will be included in the drop tables for higher Domain difficulties and Bosses, and will drop occaisionally. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! This has the quality level of a AAA, $60 game, and I think most players with an income and a conscience would be more than happy to toss $10-20 a month at the game to support the devs. Also, in Arknights case, there's a general pity system who increases your chance to pull a 6* by 2% for every pull after the 50th without a 6*. The Genshin Impact Beginners’ Wish is a more controlled pull for newer players. OP's math makes it pretty clear that the monetization is geared towards the super-whales and gambling addicts spending thousands (that they may or may not be able to afford), but the developers are shooting themselves in the foot if they alienate the masses of smaller spenders. Pity System: Guaranteed 5* at 90 pulls(50% chance to be a weapon). If launch rates are bad, people will just watch the story on YouTube. Dillon Skiffington. It may be possible to save up that many with a whole lot of in-game hoarding through achievements and quest rewards and downtime compensation, but if … Its free-to-play nature makes it an enticing deal. This game is clearly set up so that the majority of players will only get a 5* character when hitting the pity timer. Post published : 2020-11-25 Last edited : 2020-11-25. Step into Teyvat, a vast world teeming with life and flowing with elemental energy. It has been a very Genshin Impact week, and to be truthful right now it has my full attention. 19. 72.8k members in the Genshin_Memepact community. Separated by an unknown god, stripped of your powers, and cast into a deep slumber, you now awake to a world very different from when you first arrived. 0. Genshin Impact Banner Rates Reddit. It has the hallmarks of what made BoTW very popular, but the gacha is where they get you. Something fgo sorely lacks in this day and age, they would of made waaay more money than they have. With the beta's rate of distributing premium currency players can expect roll once every 5-6 months, for a team of 5* characters in just 2 years' time! 294 runs in cecilia garden, 208 runs in hidden palace of leonshan formula here, 0.07, so 7 and 0.1. Post published : 11-25 Last edited : 11-25. Step into Teyvat, a vast world teeming with life and flowing with elemental energy. Given Genshin Impact's published drop rates, players estimate that paying to pull Zhongli (or any other ultra-rare, five-star character) costs about $400. Here’s Genshin Impact’s pity system explained ... Each banner has a different drop rate, depending on whether it’s a standard, event, or promotional Wish. 10. Please stop trying to pull the wool over people's eyes by telling them that this is all okay because you don't "need" it or that it's been done before in other mobile games.Yes, we realize it's not necessary to clear content with strong weapons and characters.
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