Save my name, email, and website in this browser for the next time I comment. Here is my question: Programmers, what do you think of a lot of people saying that your code is bad? I know that the star cannon shares projectiles with falling stars, but stars spawned by the star cannon can easily have the ranged type dynamically re-assigned to them. What's your favourite thing in general that you guys like to program the most and same for artist but drawing you know xd. Derniers chiffres du Coronavirus issus du CSSE 10/02/2021 pour le pays France. And how long had everyone been on the team? Have you ever done (or attempted to do) a full playthrough of Terraria? Did you have fun along the journey before it ended? What aspect of the game that has been left on the cutting room floor would you want to see completed and put in the game? 1. For all of you, again: What do you think about all of the Terraria coders as well as artists? Will it ever be possible to add mods to console versions of the game. 1. How did you come up with the idea of whips for summoners? Just one little silly question : who came up with the idea of the Rock Golem and its head. Just for some fun, how many frames of animation does the Eye of Cthulhu have? (For artists) Were there any difficulties with, say, any set sprite dimensions, or other things? DR’s tilbud bliver endnu mere tilgængelige de næste fem år, da den nye public service-kontrakt lægger op til flere forbedringer for eksempelvis høre- og synshandicappede. 1. Also, watching shows and movies. >Orientation, kinks Bi >Personality (MBTI, OCEAN Model, written description, etc.) 1. How do you feel about leaving terraria behind for the forseeable future? How do you feel about your set's head piece being confused with the lunatic cultist? 1. 1. First of all, I love you all! 1. What was your favorite event, as a team to make and sprite? What is the favorite thing about your job? Does your skill depends on what equipment and software you use? For the programmers - what was the most catastrophic bug you've come across while coding for the game? What is one thing that was a good idea in concept but turned out to be too hard to code and make a thing? Do Terraria have some easter eggs that were still not discovered? For both coders and artists: What was your proudest creation(s)? My question is about the thunderstorm event added in 1.4. 1. will the first fractal ever have a crafting recipe? Have you ever tried playing. Would it be too much to re-make it? 1) of all of the many enemies in this game which are your least favorite and why? Why did you make NPC happiness and increased prices a thing? 1. You also have the option to opt-out of these cookies. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. italya'da domates ezmesi reklamında oynayan fransız oyuncu. 1. 7. What do you think of the community that Terraria has made? As a team, how did you deal with the whole... distance working situation ? You do have the jungle, hallow, and snow biome NPCs correct. What motivate you to make more npc? Should I stick with godot when learning or starting out? What was the biggest challenge when creating an idea during the creation of 1.4? Of all the tracks in the OST, which one is your favourite? It’s nice having a discount when buying stacks of ammo and steampunker items! 1. You can ask as many questions as you want, but please keep them in one post. Til dig som tilmelder sig på dagen eller forud for et bestemt arrangement og ikke er registreret som frivillig på frivillig.dk. Hauskauf Franken - Alle Angebote für Häuser zum Kauf in der Region hier finden - immo.inFranken.de. Of all the tracks in the OST, which one is your favourite? How much creative control did you all have over new features / content? The bosses are ALL over the place... my question is, where did you get the ideas for their fun (And crazy!) 1. What will become of the future for Terraria, or its franchise? (especially Calamity, since for me it looks even better than vanilla (no offence. For the artists: Where did you take inspiration from? Did you think people would use pylons at first, or were you second guessing that we would? Why did you add the torch god? What has been your biggest achievement in developing terraria? This is a question that I am mostly directing to Jimmarn. How many hours went into coding the pylons? Is Star Cannon supposed to be ranged, or should Super Star Cannon be non-elemental? If so, how was it? 1. How many items had resprites over the course of development? 1. How long did it take you guys to get good at pixel art; Any tips for any aspiring pixel artists? 2. Were hoiks intentional, and what's your thoughts on it? the two-attack weapons from OOA event)? Other than your own, what is your favorite developer vanity set? How do you create your music? 1. Terraria 2? For a better experience, please enable JavaScript in your browser before proceeding. And much exactly what give you the ideea for Truffle? Get all of Hollywood.com's best Movies lists, news, and more. However, in the past 2 years, I've begun doing programming work, and though I'm still the least skilled coder on the team, I've been involved in a lot of the content added in 1.4! What is your opinion on the large mods' sprites? How did it feel to release the last update for the game and move on to other projects? Take A Sneak Peak At The Movies Coming Out This Week (8/12) Jeff Bezos stepping down is good news. If there was something, anything, that could add to the game without any coding/art/QA work, what would it be? Why is Master Mode just a stat boost? 1. What was your inspiration for the Empress of Light, why did you make it a bullet hell boss? 1. What's something you wish you added but couldn't because of, say, program limitations or disapproval from the rest of the team ? I've noticed that you guys didn't develop Terraria in a game engine and started basically from the ground up. 1. Did you (the programmers) get ideas from modded content? 1. And thank you to everyone who made this wonderful game! Happy gaming, Your email address will not be published. You are awesome and Journey's End is happy ending for every Terrarians! And thank you for always being open, honest, and transparent! Are you proud of your work? Do you have any aspect of the game that you wish you could redesign? Every member that asks a question will automatically be entered into a raffle. 1. 1. Using cookies we are able to provide better contextual advertising (which pays to run this website) and share anonymised statistics with our partners and potential clients. How would you summarize the steps you took into completing not a just a block game, but the game of Terraria itself? 1. Was there more town pets when you came up with idea to add them? Does the truffle’s Love of the mushroom biome actually out-weigh his dislike of the clothier? 1. 1) How can you explain to me that certain enemies and bosses fly if they don't have wings? What is your favorite feature, item or enemy that you guys have created for 1.4? 1. did they come to you, or did you go to them? Frog Leg, Frog Flipper, Frog Webbing, and Frog Gear do not stack with each other, but Amphibian boots are allowed to stack with everything. To get him to Spawn you need an above ground mushroom biome..after he spawns you can move him underground. 1. 1. why weren't jungle mimics or cultist bags added in 1.4? Did you guys think about making new A.I for master mode, but got scrapped? Which part of Terraria are you proud and confident to say that you were the one to program/sprite? Dit betekent dat Zalando.nl als webshop is gecertificeerd door de Stichting Certificering Thuiswinkel Waarborg. Theres a lot to take account for in terraria. 1. How come summoners took so long to get their own personal weapon(whips)? 1. 1. 1. Would you be willing to come back to developing it, or is it a lost cause by now? You may edit your post anytime. What was inspiration for EoL soundtrack and design? If you could change one thing about Terraria, what would it be? How did you come up with the idea of whips for summoners? Vortex Beater Glitch, Invisible Arkhalis. 1. Did you ever have plans to implement mechanical versions of other bosses? Could you shed some light on that? and just hoping my questions are answered. Have you heard of our lord and savior Sephiroth? When will come out Workshop support for Terraria? Are Amphibian Boots supposed to stack ascent speed with other frog leg accessories? If so, how do you resolve them? My question to you is how come corrupt/crimson/hallow cactus blocks were never added to the game? Have you ever had an item or mechanic that you wanted to implement in the game, but couldn't? When designing a boss or a weapon or anything of that sort, are the basic mechanics figured out first and then the design? What was the most memorable or meaningful moment you had while working on Terraria? What was the most memorable or meaningful moment you had while working on Terraria? For those who don't know me, I'm Leinfors, and I primarily work on Quality Assurance for Terraria! Are there any plans of anymore resprites such as possibly changing Empress of Light's nose(mouth)? 1. Were there any difficulties with, say, any set sprite dimensions, or other things? We also use third-party cookies that help us analyze and understand how you use this website. Why did you add master mode when all it does is increase damage? (Boss/Mechanic/UI/smth) explain why. What's each of you guys' favorite cartoon, anime, or movie? Terraria 1.4 NPC Happiness Guide Most Effective Setup, Terraria 1.4 Blood Moon Beginners Guide (How to Survive and Keep NPCs Safe), Terraria 1.4 Master Mode Boss Progression Guide, Terraria 1.4 The Hidden Luck Mechanic Explained (How Luck Works, What Luck Affects), Little Nightmares II How to Sneak out of Class, Little Nightmares II All Hats Locations Guide, Demonpact: Clarice Party Member Recruitment Guide, Valheim Backup and Restore World or Character Data Guide, Goblin Tinkerer + Mechanic + Dye Trader –. J. Michael Finley 06:09 시를 잊은 그대에게 OST Original Sound Track[2018.05.16] (320k) 06:09 드라마 닥치고 패밀리 ost 06:09 김호중, 소연, 김소유, 안성훈, 영기, 정미애 - 식구 Why did you make biome keys, the slime staff, and rod of discord so rare? 2,719 talking about this. 1. what was the hardest thing to code? What does the design need to have to truly fit in the world of Terraria, and what tone do you try to achieve? (programming, drawing, game design, search & learn how to program certain features, find and understand a suitable algorithm for a given problem, find & fixing bugs, balancing, filling office papers .....). On a similar note, I'd like to ask the artists about the designs/aesthetics of both of those bosses, and the unique items and equipment that they drop. This website uses cookies to improve your experience while you navigate through the website. Thank you for giving me good child-hood memories with a game I'll never stop playing for the next decades to come! 1. 1. Fachberater (m/w/d) Wein/Sekt/Spirituosen in unserer GenießerWelt Stellennummer 6273 an unserem Standort in Posthausen, veröffentlicht am 12.01.2021 1. question 1: was there something that you wanted to add to 1.4 (or 1.4.1) that wasnt added? 5. One post per member. 1. Thanks! Obviously, working on and maintaining the code for a game that's nearly 10 years old isn't an easy task. Why do your dev icons in this topic look like they'd fit in Stardew Valley? Itâs always felt weird breaking a purple cactus and getting normal cactus, itâs a small quality of life thing that I donât think wouldâve been to hard to implement so I wonder why it had never happened. Do you watch them? And much exactly what give you the ideea for Truffle? What, in your opinion, makes a Terraria boss a Terraria boss? What was your favorite weapon to develop. 1. now that terraria is out of the way, you would have more time to work on it, unless you have a new project. 1. Like Jim, i'm gonna avoid repeat questions if I can help it. What were the biggest roadblocks you encountered over the course of programming terraria? What was the most difficult weapon/item to code? What was something you wish you couldâve added to the game? This category only includes cookies that ensures basic functionalities and security features of the website. 1. It is mandatory to procure user consent prior to running these cookies on your website. For everyone, what was your favorite parts of developing the game? 1. What became of all the removed items like the Prism Danann, Phasic Warp Ejector, Boring bow and the Dark mage, Ogre and cultist bags? 1. See this chart [i.redd.it] for a breakdown of the optimal NPC housing set-up! (Materials, monsters, bosses, weapons, damage, etc.) If there was something you would like to add to the game, what would it be? As you all know from when we first announced the game a long while ago â and as we repeated in our subsequent posts - Re-Logicâs focus has and... 1. en son yine italyan tripleriyle ve napoli aksanıyla ,italyanca olarak "benim kalbim italyan" diyor.yarım yarım yarıyor insanları. What standard of visuals or function should it meet, and what place should it have in the game to be added in full? Raffle winner will be chosen by random draw and will win a prize of $50 Steam money. When it comes to Re-Logic, I see there are spriters and programmers, but are there people whose work is specifically coming up with ideas in the team? (Such as Frost Legion, Solar Eclipse, Pumpkin Moon, Goblin Army, etc.). We would like to show you a description here but the site won’t allow us. 1. Were there any challenges in making new items with special abilities(e.g. What software (artists) and IDE (programmers) do you typically use? As a person who's dipping their toes in the game dev scene, I'd love to know more about your journey in game development. We look at areas of the game (spatially, and progress-wise) that would benefit most from a new boss installment. How did you learn to sprite? the truffle cannot live underground right? Unsere neue Verlinkungsfunktionalität erkennt diese juristischen Dokumente im Text und verlinkt direkt zu diesen Dokumenten. What are your favorite parts of the process? 1. Another Pixel Piracy game? do you have any plans for creating a sequel for Terraria or an entirely new game? designs? And how long had everyone been on the team? What are the chances that I did not get your dev set once after opening a full stack of treasure bags? pre-hardmode, post-plantera, etc.) does Scott Lloyd shelly create good tunes? 15.15 . Wir verwenden Cookies und ähnliche Tools, um Ihr Einkaufserlebnis zu verbessern, um unsere Dienste anzubieten, um zu verstehen, wie die Kunden unsere Dienste nutzen, damit wir Verbesserungen vornehmen können, und um Werbung anzuzeigen. 1. whats the hardest thing about programming terraria. 1. Have you ever tried playing modded Terraria? 1. 1. Who will make the soundtrack for your next games? 1. 1. Why did you program like this? Do you think Terraria has truly reached its final stage and is fully completed, or do you feel as if there are still more things to add but supposedly couldn't? Why does the Storm Spear feel like it should belong in Calamity? What expectations did you have about being in Re-Logic initially? 1. décès, hospitalisations, réanimations, guérisons par département A lot of the things For the Worthy changed seem like things that would have fit well for Master Mode, and I'm curious if those were scrapped ideas for Master Mode, or if they were come up with after 1.4 already released. now that terraria is out of the way, you would have more time to work on it, unless you have a new project. Some of the bugs/glitches in the game that people enjoyed that have been removed. Are there any fun references that you enjoy putting in the game? 1. 1. I'm interested in getting into game development. artists: what software do you use to draw/make the sprites? As game budgets expand once more, the success of a title often depends on producing large amounts of high quality content.This is not a trivial task. What did the devset inspirations come from, especially Leinfor's,the style of it is great. Click to get the latest Buzzing content. 1. I want to ask these questions to the awesome artists of the team: I would like to ask the following questions: I've got a few questions to ask. 1. hi, will there be another new character class in the future? I am about to start my second semester in college and I'm concentrating on video game design. 1. Why did you add cracked dungeon bricks? Is the second phase of the Plantera a easter egg to the keyblade (rumbling rose) from kingdom hearts 2: final mix? Of all of the many enemies in this game which are your least favorite and why? 1. Do you have any aspect of the game that you wish you could redesign? If so, how was it? Were you guys inspired the EoL from any other games, or did you guys make her completely from scratch? Not gonna lie, they're some really good people. 1. Certificaat Thuiswinkel.org verklaart dat haar lid: het Certificaat Thuiswinkel Waarborg mag voeren. 1. How did you come up with all the bosses art and their moves? Also, the truffle is in a mushroom biome I made in the sky sort of close to my main base, you cannot put the truffle in an underground mushroom biome. Technically Yes and no Leinfors, what was the reason for having a purple dev set when your hair is a luxurious blonde? Why does the Storm Spear feel like it should belong in Calamity? Do you find it difficult at all to stick to the Terraria art style, or do you feel like it gives you enough freedom to change things up a bit? 1. 1. Thanks to the team at Re-Logic for making such a lovely game! 1. You can ask as many questions as you want, but it won't increase your chance of winning. What was the hardest design choice of the new mode? How do you feel ending a game that's been out for 10 years and one that has sold over 30 million copies?
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